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Zašto je REMEDY skočio 4,88%?
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REMEDY:HEL
Remedy Entertainment Oyj
17,20 €
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+4,88%(+0,80) 1D
16. lis, 18:29:38 GMT+3 · EUR
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| Simbol | Cijena | Promjena | Postotna promjena |
|---|
insights_autoGeneriranje najvažnijih uvida za REMEDY...
Otvori
17,58 €
Najviša
19,14 €
Najniža
17,12 €
Trž. kap.
219,87 mil.
Prosj. kol.
21,22 tis.
Količina
0,00
52-tjed. najviša
20,65 €
52-tjed. najniža
11,06 €
EPS
−1,17 €
Dionice u optjecaju
13,64 mil.
Broj djelatnika
379
Otvori
17,58 €
Najviša
19,14 €
Najniža
17,12 €
Trž. kap.
219,87 mil.
Prosj. kol.
21,22 tis.
Količina
0,00
52-tjed. najviša
20,65 €
52-tjed. najniža
11,06 €
EPS
−1,17 €
Dionice u optjecaju
13,64 mil.
Broj djelatnika
379
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Profil
Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two entries in the Max Payne franchise, Alan Wake, Quantum Break, and Control. Sam Lake, Remedy's creative director, has represented the company on numerous occasions.
Founded in August 1995 by members of demoscene group Future Crew, Remedy Entertainment created its first game, Death Rally, in a team member's basement. Apogee Software served as the game's publisher, and continued to be involved in the production of its next title, Max Payne, which received critical acclaim upon release. The game was followed by a sequel, Max Payne 2: The Fall of Max Payne, released by Rockstar Games. After spending seven years working on the Max Payne franchise, the developer decided to create a new intellectual property called Alan Wake. This title was once suspected to be vaporware because of the length of time it took to produce and release. It gained a cult following when it was released in 2010, by Microsoft Game Studios, though at the time its sales were not enough to justify the production of a sequel. Wikipedia
Remedy Entertainment Oyj – informacije
Glavni izvršni direktor-
Zaposlenici379
Osnovano18. kol 1995.
Sjedište-
Sektor-
Web-lokacijaremedygames.com